Archive for September, 2012

Character creation is one of the biggest deterrents for new players; even many experienced players feel that character creation is the first step in simplifying RPGs and improving game play. Here’s an example: Alec loves Whitewolf’s storyteller system—an experienced Whitewolfer can create a full-fledged new character in 10 minutes. However, in introducing people to Whitewolf’s […]


Live Gaming is by no means the first virtual tabletop; but it doesn’t exactly aim to be only a ‘virtual’ tabletop. VTs’ main goal is to reproduce the experience of RPGs online.  They run from the simple (and system agnostic), like Roll20, to heavily system-based, like Fantasy Grounds.  Live Gaming is different because it aims […]


Live Gaming, a web app to support tabletop gaming, is in development. The project sprung out of the difficulty that many new players have with RPGs: the rules are so complicated that just creating a character can take hours. Even experienced RPGers frequently have to interrupt play to flip through books and look up a […]