Archive for the ‘Live Gaming’ Category

For the past month and a half since the last post, Appify has been furiously comparing different server-side technologies for Live Gaming, including what kind of database to use, what language to code in, and what frameworks to use. For the technically inclined RPGers, or those who just want to see that we’re still working […]


After a month of advertising and pitching Live Gaming, we made it into Salt Valley Tally’s top five winners. Our friends & followers have congratulated us and asked us the obvious questions: You won $5K, what’s next? Winning the Salt Valley Tally competition means $5,000 for Appify to develop Live Gaming. Since Live Gaming is […]


In pitching Live Gaming to tons of different students with different backgrounds, we’ve experimented with different ways of describing what RPGs are, what we like about them, and how we’re trying to make that experience better. Most people have heard of Dungeons & Dragons, and our usual pitch is along the lines of Dungeons & […]


I’m sure many long-time RPGers have come across curious references to the evilness of roleplaying games, how they lead to witchcraft and cults. These right-right-right wing attacks are easily to dismiss; they come from the groups that accuse Harry Potter of the same. Magic is not real to any of the RPG players I’ve ever […]


Character creation is one of the biggest deterrents for new players; even many experienced players feel that character creation is the first step in simplifying RPGs and improving game play. Here’s an example: Alec loves Whitewolf’s storyteller system—an experienced Whitewolfer can create a full-fledged new character in 10 minutes. However, in introducing people to Whitewolf’s […]


Live Gaming is by no means the first virtual tabletop; but it doesn’t exactly aim to be only a ‘virtual’ tabletop. VTs’ main goal is to reproduce the experience of RPGs online.  They run from the simple (and system agnostic), like Roll20, to heavily system-based, like Fantasy Grounds.  Live Gaming is different because it aims […]


Live Gaming, a web app to support tabletop gaming, is in development. The project sprung out of the difficulty that many new players have with RPGs: the rules are so complicated that just creating a character can take hours. Even experienced RPGers frequently have to interrupt play to flip through books and look up a […]