Posts Tagged ‘Live Gaming’

For the past month and a half since the last post, Appify has been furiously comparing different server-side technologies for Live Gaming, including what kind of database to use, what language to code in, and what frameworks to use. For the technically inclined RPGers, or those who just want to see that we’re still working […]


I’m sure many long-time RPGers have come across curious references to the evilness of roleplaying games, how they lead to witchcraft and cults. These right-right-right wing attacks are easily to dismiss; they come from the groups that accuse Harry Potter of the same. Magic is not real to any of the RPG players I’ve ever […]


Character creation is one of the biggest deterrents for new players; even many experienced players feel that character creation is the first step in simplifying RPGs and improving game play. Here’s an example: Alec loves Whitewolf’s storyteller system—an experienced Whitewolfer can create a full-fledged new character in 10 minutes. However, in introducing people to Whitewolf’s […]


Live Gaming, a web app to support tabletop gaming, is in development. The project sprung out of the difficulty that many new players have with RPGs: the rules are so complicated that just creating a character can take hours. Even experienced RPGers frequently have to interrupt play to flip through books and look up a […]